Jarrra Awlcarl

4th level witch


Armor Class: 14 (with mage armor) Hit Points: 16 (3d6 +6) Speed: 30ft. Proficiency: +2
Languages: Common
Skills. Arcana: +5 Intimidation: +2
Melee: +2 to hit, reach 5 ft, one target. Hit: 3 (1d8 +0 ) bludgeoning damage.
Spells Spellcasting. the Evoker is an 3rd-level wizard. Its spellcasting ability is Inteligence (spell save DC 13, to hit with spell attacks +5)
Cantrips : Mage Hand, Prestidigitation, Dancing Lights,
1st level (4 slots) : Burning Hands, Thunderwave, Color Spray, Magic Missile, Mage Armor,
2nd level (2 slots): Darkvision


Tall and dark skinned, Jarrra comes from a state in Collabria where bogs and growth are common in the ruins of the castles of old. The bogs are rumored to have witches and druids living in huts among strange sounds and lights and will o’ wisps.
She is the head mage of the magi provided in the ranks.

Jarrra Awlcarl

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